Ethos is my lifelong dream to focus my energy to create something spectacular. Something I would lust after, something other people might aspire to build and own as well, but beyond just that, to create an everlasting entity, where myself and others could achieve their dreams, and spend their working lives doing what they love.
Like many car nuts, I drew nothing but cars as a kid, Porsche 911, Lamborghini Countach, Lamborghini LM002, although I drew them to my own specifications, always customized, added-to, and improved.
I began to tinker with RC cars and anything mechanical I could get my hands on at home. I’d take a gearbox from one RC car and suspension from another, combine it with the body from another car and prototype my own creation. Some didn’t work out, some worked out better than expected. A hacksaw, a Black & Decker single speed drill from my dad, and some cheap leftover drill bits were nearly all the tools I needed.
In school my interest in computers and design began, I saw 3d models of cars on commercials, designed by the big companies like Ford and GM, so I taught myself AutoCAD on one of the computers at school. AutoCAD at the time was just starting to offer 3D solid modeling as one of its tools, and Rhino 3D also came along around then of which I joined the Beta test for a couple of years until it finally released.
With some CAD and 3D design tools under my belt, in high school a small group of my classmates and I designed, built, and raced a single seat electric car in a national competition. Our first attempt was a tubular steel space-frame with an aluminum paneled body. The overall design worked, but the steel construction was too heavy, and the drivetrain wouldn’t hold together. On our second attempt we came back with an evolution of the previous years car. We started off with an all new aluminum space-frame, tediously TIG welded, and our fiberglass F1 style bodywork. The combination of the lighter space-frame and body shell gave us a car nearly 1/3rd the weight of our previous racecar. Early tests showed great speed promise, but it was not meant to be. Again we were plagued by drivetrain reliability. A belt drive should have been solution, but running on a tight budget it just wasn’t in the cards.
I continued to work at my CAD and design skills in Rhino and AutoCAD, and after high school I worked for an electronic hardware company drawing and designing wire harnesses and electrical enclosures. After my experience in the automotive and marine electrical world, I focused my energy on different pursuits. I attended art school which helped me begin a career in video games. I spent 10 years on Need for Speed, including a couple of years contributing to Speedhunters.
Throughout my years in art and design, the itch to tinker and create, never went away. Customizing and building a few cars along the way, including another component car, it still wasn’t enough.